Colder than the snowball of a planet that has inexplicably dominated pre-release footage. There was a moment early in the third game, as somebody guffed about the Makers and their mythology, that I thought, ‘oh, blimey crikey – they’ve jumped straight to Prometheus’. There is a kernel of truth in the identification of Dead Space 1 with Alien and its sequel with Cameron’s xeno-war but while Isaac’s silence in the first game and the greater sense of isolation were more conducive to terror, and Dead Space 2 certainly ramped up the action and bombastic set pieces. If I were to compare Dead Space’s claustrophobic catacomb-ship to the Nostromo and the more gun-happy Isaac of the second game to a pissed off space marine, I’d be making two hugely imperfect analogies. With nothing to fear but the absence of fear itself, I reacquainted myself with Isaac Clarke and took a winter vacation. Don't worry about that though, because I've finished the single player campaign without losing an arm or a leg, and I'm notoriously puny. Even if Dead Space 3 actively carved off your limbs as you played, some might argue it is the best option in the current vent-bursting alien-blasting market.
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